Thursday, June 25, 2009

The Wii Bowling Ball

The Most Dangerous Wii Accessory Yet

Here's a surefire way to destroy your expensive TV or severely injure your loved ones: CTA Digital's Wii Bowling Ball, an accessory that'll give Wii Bowling that extra edge of realism that's acquired by nearly guaranteeing you'll break something while using it.

For all that Nintendo tries to make sure that people's idiocy or clumsiness doesn't get the better of them and cause something to be destroyed while using the Wii, at some point it just becomes inevitable. Or, rather, more than inevitable if you're talking about using something like CTA Digital's newest accessory, the Wii Bowling Ball.

Designed to be the first accessory "to be fashioned after an authentic bowling ball," the Wii Bowling Ball, should you be ballsy enough to try it, will probably break windows, TVs, expensive vases, and maybe some bones too. It's supposed to turn your Wiimote into "the optimum performance-enhancing accessory," which I think is a secret code for wrecking ball.

Here's how it works: You open up the ball, place your Wiimote inside, and then stick your fingers into the three holes, just like a real bowling ball has. Then you can proceed to enjoy Wii Bowling, Brunswick Pro Bowling, Ten Pin Alley 2, and other quality bowling titles. Don't forget to put on that industrial strength wrist band though, and, finally: "Even though holding and bowling the ball is so like-like [sic] to the actual sport, never, ever release the ball!!"

There are two exclamation marks there, so don't forget that advice. CTA Digital is not liable for any kind of destruction you cause with this thing, as they point out twice (once in regular print, once in CAPS) on their product page. This product is not "licensed, designed, sponsored or manufactured" by Nintendo. Big surprise, they probably don't even want to be mentioned in the same breath as this thing.

Is this the most dangerous Wii accessory so far?
Way back in 2006, there was a spate of media reports about new Wii owners damaging their TVs, prized furniture, elderly relatives and/or pets after losing their grip on a remote while playing Wii Sports Bowling. Nintendo, to its credit, took the problem in hand, first mailing out beefier remote wriststraps to all owners, then following that up with rubberized grips for even more security. But this bowling ball controller, from third-party firm CTA Digital, could take the cake.

Says the official web site: "This Wii peripheral is the first of its kind to be fashioned after an authentic bowling ball, turning your wii-mote into the optimum performance-enhancing accessory! To operate simply ...plug the three holes with your fingers, as you would a bowling ball. Lastly, make sure to wear the wrist strap securely around your wrist, this will prevent the ball from accidently flying out of your hand...Even though holding and bowling the ball is so like-like[sic] to the actual sport, never, ever release the ball!!"

Uh, yeah. Nothing bad could ever come of this.

What's that, CTA Digital? "CTA Digital, Inc. is not and will not be held responsible for any damages resulting from the bowling ball attachment," you say? No, we're not too surprised to hear that. We haven't actually tried out this wrecking ball of a peripheral, but we're dying to...just as soon as we find a TV that we dislike sufficiently.

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Tuesday, February 10, 2009

Wii Fit Backlash

"It does work, if you're willing to stick with it"

Nobody uses Wii Fit, eh? So said a Forbes article we reprinted last week, which quoted notable video game blogger Brian Crecente as saying, "I don't know a single person who has bought the game who uses it routinely after a month."

Crecente apparently doesn't know very many of our readers, who responded to the article in substantial numbers both to set us straight about their Wii Fit habits, and to offer advice about how to get the most out of Nintendo's ground-breaking fitness game.

Here's a taste -- and believe us, we really do mean a taste -- of the comments we received.

Wii Fit proves useful at a Los Angeles children's hospital.
"If you ask us here at Children's Hospital Los Angeles, we can get kids who normally won't participate in physical therapy to really gain motivation and anticipate their therapy if it involves the Wii and Wii Fit. This interactive movement and coordination is great for us and we document the improvement using the Wii.

Maybe you can suggest an article on the Wii's effective use in pediatric physical therapy?"

Wal-Mart manager drops pounds
"I am a Department Manager at Wal-Mart and every morning Wal-Mart has a morning meeting. We have put the Wii Fitness to the test to see if it works. One of our Assistant Managers has been using it faithfully for, I believe, 2 months (at least 1 month), and she has lost weight in doing so. Before the Wii she did not exercise, and she smoked. She stopped smoking and has been faithful to the Wii Fit. She is raving about the Wii Fit and and seems more energetic."

More workout games needed?
"This is in regards to the article about the Wii Fit. The article was about people who had purchased the game and in a couple of weeks stopped using it. Was this a true case of actually working hard and doing exercise, or sheer boredom? Why couldn't the Wii people make up new exercises for the Wii Fit, or make a bigger board for running/walking in place as well as push-ups and more strength exercises? Have they ever thought of releasing 3 or 4 games with a bunch of different workout programs on them? Just a suggestion."

"Wii does work if you are willing to stick with it"
"As an obese female (BMI 40) I was excited when Wii Fit came out. I started using Wii Fit about one month ago. Truthfully, I'm now addicted. I started playing only 15-30 minutes every other day or so, but now do about 2 hours daily. I have seen a dramatic drop in my weight and a huge increase in my stamina. It even inspired me to buy some free weights, which I have incorporated into my routine. You are right when you suggest that you only get out of it what you put in...but Wii Fit does work if you are willing to stick with it."

"Most ridiculous article I have read all year"
"This is the most ridiculous article I have read all year. Instead of applauding Nintendo for attempting to get us off the couch, you lambaste them and blame them for our inherent laziness! Maybe you should also criticize the manufacturer of every piece of fitness equipment ever sold, like the ever popular Stair-Stepper coat rack, or maybe the weight-set door stops?"

Woman loses 40 pounds to Wii Fit habit
"I just read the article regarding the lack of use of Wii Fit. Ha!!! My husband bought me the game in September, and I am using it 6-7 days a week. I have lost 40 pounds since using Wii Fit. I still find the advanced hula hoop to be a killer. I have done yoga, balance games, and aerobics. I have also done some strength exercises. I love Wii Fit."

Gamestop manager: Wii Fit "was successful long before it even released in the US"
"As a GameStop store manager, I have to agree/disagree with a lot of the content in the recent article about Wii Fit. First...the article focused solely on the American market, but is stated as though this applies to everyone. The article basically says that most Wii Fits sold are collecting dust and no one is getting in shape. Wikipedia says Wii Fit has sold 14 million copies as of December 2008 but maybe only a million in the US. That means only 1 in every 14 bought were by Americans. And we already know the decidedly 'American' trend in regards to physical fitness, with the USA easily being the fattest country. I don't even need to cite a source (which the article never does) in regards to fitness trends in the US because it is widely accepted that there are numerous products that prey on people looking to get in shape with no effort. However...this game was successful long before it even released in the US."

Parent grounds son from video games...except Wii Fit
"Due to recent school grades, my 11-year-old son was grounded from computer and TV activities. A light bulb went off in my head yesterday and I modified his restrictions to allow him to only play the Wii Fit game (after his homework was done, of course). He and his sister have been competitive in their scores so far. Hopefully this tactic will stick with him after he regains his privileges; if not, I will need to find other ways to get him to continuing playing. I have played Wii Fit a few times but prefer the high-cardio, sweaty workout I get from my DVD 'Yoga For Dummies'." By Mike Smith

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Wednesday, February 4, 2009

10 Great Wii Party Games

Wii Sports, the engaging party game bundled with every Wii that flies off store shelves, recently shouldered its way into the top spot as the best-selling game of all time. Wii owners around the world have enjoyed the game, but may not know where to turn when smacking virtual tennis and golf balls starts to feel stale. Here are ten party-friendly games that'll keep your Wii from gathering dust.

1. Wii Play
Wii Play picks up where Wii Sports left off, adding new game modes like table tennis, billiards, fishing, and skeet shooting. Smooth integration of the Wii Remote makes the action intuitive, and your customizable "Mii" avatars take center stage on the playing field.

2. Tetris Party
Putting a multiplayer twist on a timeless classic, Tetris Party expands on the traditional gameplay with numerous competitive and cooperative modes. In addition to the basic mode we all know and love, there are offbeat contests like "Field Climber," "Shadow," and "Stage Racer" -- taking those familiar colored blocks into strange new places.

3. Boom Blox
Steven Spielberg's foray into the Wii marketplace got less success than it deserved. The physics-intensive, tower-toppling gameplay lets players knock down elaborate structures and experience the sheer glee of destruction in a non-threatening, family-friendly environment.

4. Lego Batman/Star Wars/Indiana Jones
Classic movie franchises turn terminally cute in these popular platform/puzzle titles. Whichever game you choose, you'll find engaging co-op gameplay interspersed with amusing cutscenes that reinterpret the source material, Lego-style.

5. Rock Band 2
If you haven't heard of the Rock Band games, we're wondering how you get Internet access in your cave. If you have heard of them, then what are you waiting for? The party-game phenomenon of the new millennium is just as much fun on the Wii as it is on its other platforms.

6. Wii Music
For a more free-form, kid-friendly music game, try Nintendo's own Wii Music. Though it initially met with a befuddled response from critics, this easy-going title -- which allows you to engage in open-ended jams while playing dozens of different instruments -- has started to catch on, to the point where you may even see it showing up in music classrooms.

7. Rayman Raving Rabbids TV Party
This collection of 50 offbeat minigames -- from "beastie boarding" to zombie-hunting to weed-killing -- is tied together by zany, outrageously humorous presentation. Kids and adults alike will be rolling with laughter at the Rabbids' bizarre antics.

8. Guinness World Records
This game is about as fun as watching fingernails grow -- which, as it turns out, is more fun than you'd think. Guinness has you seeking fame and fortune (or at least a laudatory paragraph buried in a thick book) by the aforementioned fingernail-growing, or building the tallest skyscraper, or getting to the center of a Tootsie Pop in the fewest licks. If you want minigames whose sheer strangeness is a conversation-starter, Guinness is the way to go.

9. Mario Party 8
The parade of minigames continues with Mario Party 8, which features simple contests for up to four players -- Wii-remote-friendly tasks like shaking soda cans, hammering nails, and swinging at baseballs all feature. The game's simplicity and recognizable characters make it a natural choice for younger Wii fans.

10. Smarty Pants
Trivia is a natural choice for a party game, and the Wii has that base covered with the elegant and straightforward Smarty Pants. Not a lot of bells and whistles here -- just 20,000 multiple choice questions spread across multiple game modes, giving you and your friends plenty of opportunities to show off your fact-filled brains.

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Where To Ditch Old Videogames

GameStop has long been the king of the used games market, but other options are cropping up.

Videogames may offer one of the best entertainment propositions for the dollar, but with titles for the Xbox 360 and PlayStation 3 ringing in a penny shy of $60 at retail, they aren't cheap. Amid a recession, there's good news for the cost-conscious gamer. There is an increasing number of ways to convert old games gathering dust into cash or new titles.

The most popular option is to sell unwanted titles back to the store. It is one of the easiest and most convenient ways to get credit for old games, but it is not exactly the most lucrative option. If you decide a brand-new title like "Gears of War 2" is not worth hanging on to, you can trade it into GameStop for its current in-store credit value of $25.

GameStop then turns around and resells the game for $54.99. Sales of secondhand games accounted for nearly $1.6 billion, or some 22%, of GameStop's revenues for its last fiscal year.

"For the lazy shopper, [GameStop] is the easiest and quickest alternative," says David Abrams, owner of videogame deal tracker CheapAssGamer.com. "It is not going to give you your highest return, but it's your fastest return and easiest return. You walk in with your pile and walk out with store credit."

Other shops, from Hollywood Video's Game Crazy to the game-by-mail service GameFly, are also happy to sell game players' shopworn titles.

Most value-conscious sellers turn to eBay. Demand for blockbuster titles can often drive auctions near (or even over) the original retail price for the game. But with eBay comes the hassle of listing and seller fees, collecting payment and shipping out games. And there is always the risk that the game won't sell, or will sell for less than hoped.

For those with a specific price in mind, eBay's Half.com, which lets sellers set a fixed price for their used titles, is a favorite. Amazon.com allows individuals to list items on its product pages in exchange for a commission on each sale. And, of course, there is always local dealing on Craigslist.

If you're willing to be a bit more adventurous, several game-trading sites have popped up in an attempt to capitalize on the growing market for used games. Sites like TradeGamesNow.com, GameTZ.com and various forum communities, from neoGAF.com to IGN.com, offer ways for players to find other gamers willing to buy or swap used titles. CheapAssGamers also hosts a robust community of game traders, and Abrams says the site will soon be rolling out its own automated system to make matching game traders easier. Of course, with these one-on-one deals, gamers need to be willing to risk getting very little money for their games, or even getting stiffed.

Out of the various trading posts, Goozex is a preferred option, says Abrams. The site was started in 2006 after its founder, Jon Atham Dugan, took a stack of games to GameStop and received a mere $35--not even enough to cover the new game he was buying. Dugan realized there had to be other game players who had experienced a similar bad trade with the retailer, so he decided to turn each household into its own GameStop.

His trading house helps gamers get reasonable prices for their games by hooking them up with buyers. The service fee is only $1, but the catch is that Goozex does not allow gamers to exchange cash directly. Instead, they trade in points--a virtual currency purchased from Goozex. Dugan says the site averages 20,000 completed trades a month.

Abrams says Goozex is the most successful game-trading site he's seen, but he cautions that it hasn't reached a critical level of success. The game-savvy are comfortable with collecting points in exchange for their games (which they can then use to buy other secondhand titles), but it is a difficult concept for mainstream consumers to understand. Nevertheless, other sites are surviving by using the same virtual coin model, including SaySwap.com and PlaySwitch.com.

"Gaming-specific auction sites spring up from time to time, but none are ever successful," Abrams says. "They are a tiny, tiny fraction of insignificant buyers. I'll never make as much money on other auction sites as I will on eBay." The potential buying audience, he adds, is just too small.

So despite other specialists trying to edge out a slice of GameStop's turf, your easiest outlet is still GameStop. Just remember, you can get a better deal if you're willing to put in the effort to shop around. Mary Jane Irwin, Forbes

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Is the Wii failing to meet its potential?

Console overwhelmed with "crappy games," says publisher.There are too many crappy games on the Wii.

So says the global boss of 2K Games, Christoph Hartmann, and at least in the opinion of video game critics, he's on to something. Using figures from review aggregation site Metacritic.com, almost half of Wii games released since the console launched in 2006 have scored below 65%, compared with about a third of Xbox 360 and PS3 titles. And 65% is a pretty crappy aggregate score, considering that many game review sites rarely score below 50%.

Raise the bar to 85%, and the difference is even more pronounced: the percentage of Xbox 360 games scoring above that mark is double that of Wii games, while the PS3 nearly triples Nintendo's score.

Broadly, this problem isn't Nintendo's fault. In fact, without sterling first-party games like Super Mario Galaxy, The Legend of Zelda: Twilight Princess, and Super Smash Bros. Brawl, the Wii's situation would be far worse. Nintendo-developed games, with the possible exception of Wii Music, are a beacon of quality in a sea of, as Hartmann so indelicately puts it, crap.

Fortunately, this situation isn't lost on most consumers. According to game sales authority NPD Group, the top ten best-selling Wii games -- titles like Mario Kart, Wii Fit, and last year's number one game, Wii Play -- accounted for about 44% of all Wii game purchases in 2008. The remaining 56% spanned over 400 other titles.

That's not the worst of it. Sales of Wii games that reviewed poorly (including 2K Games' own Carnival Games, which aggregated a dismal 56%) eclipse those of many of the Wii's real gems, including the breathtaking Okami, the superb Metroid Prime 3: Corruption, and even the lighthearted, family-friendly Steven Spielberg project Boom Blox, which should have been a perfect fit for the Wii's unprecedentedly broad audience. The Wii has a curious ability to make big hits out of low-scoring games.

Perhaps it's the critics' fault. Do video game reviewers, who typically boast decades of gaming experience and a deep affinity for the integrity of video games as a serious pursuit, miss the point of casual-friendly Wii sales hits like Carnival Games? Perhaps, but the connection isn't as tempting as it might appear. Because Roger Ebert lists La Dolce Vita and Aguirre: Wrath of God among his top-ten films, should we assume, when he slams Bride Wars, he's doing it because he's elitist and doesn't understand movie consumers? Or maybe he just knows what makes a crap movie.

By and large, consumers do, too. Who, once burnt by a tempting but terrible Wii game like Ford Racing Off-Road or Jenga: World Tour, would not be hesitant to take a chance on a genuinely outstanding title like Zack & Wiki or Boom Blox? If they buy games at all, consumers will limit their picks to reliable names, while the delightful upstart games to which the Wii is so suited will sink beneath the tide of crap. At worst, they'll be so disgruntled that they'll shelve the Wii altogether, relegated to a dust-gathering embarrassment that's pulled out for a token Wii Sports or Wii Fit session once every few months.

So what can you do about it? Get educated. Without good resources, your odds of dodging bad games are not favorable. Sites like metacritic.com and gamerankings.com both provide great jumping-off points for research. Best of all, take a web-enabled phone with you to the store and you can look them up right before you buy. Although it's true that some reviewers miss the point of broad-appeal titles like Tetris Party or Monopoly, the majority will at least help you dodge the crap. Mike Smith


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The Truth About Wii Fit And Weight Loss

Fitness videogames might be able to keep players in shape--but not if they don't play them.

Nintendo's exercise game Wii Fit is still flying off retail shelves eight months after its U.S. release last May. The all-in-one instructional tool, weight tracker and fitness coach advertises itself as a painless way for the whole family to get healthy thanks to the game's "balance board," which measures players' movement. Offering a selection of activities--from running to push-ups to yoga--Wii Fit is now in almost 1.5 million homes across the country. But is anyone actually using it?

Not really, says Brian Crecente, managing editor of the popular gaming blog Kotaku. Despite optimistic predictions that Nintendo had unleashed a new era of videogames, Crecente calls Wii Fit little more than an exercise fad that's bound to come and go like any other. "I don't know a single person who has bought the game who uses it routinely after a month," he claims, stressing that getting results from the game requires dedication and real physical exertion. "What Nintendo did is they tapped into that desire people have to be healthier... Everyone wants to work out, but nobody really wants to put the effort into it."

One of the things that's made Wii Fit so popular is the excitement Nintendo has stirred up with people who don't normally play. For Crecente, that excitement--and the let down that often comes with it--hit home. "My mom and step dad both tried Wii Fit before it came out," he says, "and like every other middle-aged American, they loved it." In fact, they loved it so much they went out and bought a Wii of their own. Months later, though, when Crecente stopped by for a visit, he didn't need to ask if they'd set foot on their balance board. Their Wii had never even been set up. So much for physical fitness.

Don't blame Nintendo for people's sloth, observers say. The company has marketed its new cash cow brilliantly, and it's not responsible for whether consumers play the game or not. Nintendo declined to comment for this article, but Wii Fit creator Shigeru Miyamoto has previously gone on record and said that the game is less about people losing weight and more about broadening the videogame market. Still, it seems a little disingenuous for Nintendo to heavily market a fitness tool that's sitting in more than a million American living rooms collecting dust.

That's not to say Wii Fit doesn't work--if you play it. Brian Ashcraft, another Kotaku editor, tried the game out faithfully for a month when it was first released in order to review it. The results: He enjoyed the yoga, and started to feel more in shape. But the novelty wore off, and Ashcraft admits he hasn't picked up the game in a long, long time.

Not everyone, however, is prepared to give up on Wii Fit. Instead of relying on anecdotal evidence, Scott Owens, a professor of exercise science at the University of Mississippi, has started a six-month study to uncover whether placing Wii Fit in a home will actually improve a family's physical fitness. By donating the game to local participants for three months at a time, then taking it away for another three months, Owens will be able to observe how the game impacts cardiovascular fitness, flexibility and balance. How often families use Wii Fit will be up to them.

Of course, the overall goal of Owens' study isn't to question Wii Fit's effectiveness--it's to provide more insight into the American obesity epidemic. Right now, Owens speculates that playing traditional videogames might be a contributing factor because it's a sedentary activity. Results of his study are expected to come out this June.

In the meantime, gamers like Crecente remain skeptical about the Wii Fit hype, predicting that this, too, will pass into fitness fad history. When a neighbor mentioned heading out to buy a Wii Fit recently, Crecente's advice was simple: Don't do it. "I have to keep reminding people," he sighs, "even though it's a videogame, it's still exercise. It might be fun a little bit, but it's work." Bonnie Ruberg, Forbes

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Monday, December 29, 2008

Mario Kart Wii Cheats, Codes, Hints, Tips

Hint: Dodging Red and Green Shells

Here are good techniques to dodge red and green turtle shells while racing.

To dodge red shells, put a banana behind you, by either dropping it there or holding it there. When the red shell collides with the banana, its effects will be nullified, allowing you to proceed with the race unhindered.

To dodge green shells, use the same technique as listed for the red shell above if the shell is coming straight at you or is bounced off a wall. In other situations, use the three-shell weapon. Red or blue shells will protect you from the green shells in these situations.

Hint: Everyone Plays the Same Character
If you and your friends want to play as the same character in splitscreen multiplayer, try the following.

First, one person should select and then deselect the character everyone wants to play as. The next player should select and then deselect the same character. Repeat as needed for as many players as you have playing. Then, go back one screen, reselect the character selection screen, and all players should have their icons on the same preselected character.

Hint: Dodging Blue Shells
A good technique to utilize when trying to dodge blue shells targeted at you when you’re in first place is to use any type of mushroom. Specifically, use the mushroom when the blue shell begins to rise over you to avoid its blast. Timing is the key!

Hint: Wi-Fi Stars

You can add stars to your profile name while Wi-Fi racing. You can do so by completing Grand Prix races with a certain rank. A one-star profile means you’ve earned a one star ranking on all Grand Prix races. A two-star profile means you’ve earned a two star ranking on all Grand Prix races. A three-star profile means you’ve earned a three star ranking on all Grand Prix races.

Unlockable: B-Dasher (Medium Kart)
To unlock the medium kart called B-Dasher, you have to unlock all twenty-four expert staff ghost data entries. Below are the times needed to unlock them.

Bowser's Castle         | 03:04.836   | 02.55.017   | 02.42.098
Coconut Mall            | 02:30.764   | 02.24.788   | 02.13.333
Daisy Circuit           | 01:56.822   | 01.48.791   | 01.41.362
DK's Snowboard Cross    | 02:34.693   | 02.24.725   | 02.17.546
Dry Dry Ruins           | 02:30.949   | 02.21.681   | 02.14.286
DS Delfino Square       | 02:41.807   | 02.33.107   | 02.24.169
DS Desert Hills         | 02:10.233   | 02.01.141   | 01.52.686
DS Peach Gardens        | 02:34.894   | 02.29.006   | 02.16.777
DS Yoshi Falls          | 01:16.461   | 01.12.901   | 01.09.175
GBA Bowser Castle 3     | 02:58.304   | 02.50.637   | 02.39.391
GBA Shy Guy Beach       | 01:45.568   | 01.39.255   | 01.32.867
GCN DK Mountain         | 02:57.744   | 02.50.248   | 02.38.130
GCN Mario Circuit       | 01:59.771   | 01.55.267   | 01.49.939
GCN Peach Beach         | 01:34.233   | 01.30.698   | 01.23.140
GCN Waluigi Stadium     | 02:32.882   | 02.24.645   | 02.12.367
Grumble Volcano         | 02:28.237   | 02.19.524   | 02.11.852
Koopa Cape              | 03:03.022   | 02.54.897   | 02.41.370
Luigi Circuit           | 01:29.670   | 01:24.957   | 01:19.419
Maple Treeway           | 02:58.633   | 02.50.229   | 02.37.812
Mario Circuit           | 01:44.777   | 01.39.183   | 01.33.702
Moo Moo Meadows         | 01:37.856   | 01.33.571   | 01.25.909
Moonview Highway        | 02:16.802   | 02.07.016   | 02.04.163
Mushroom Gorge          | 02:16.110   | 02.05.494   | 02.01.011
N64 Bowser's Castle     | 03:19.323   | 03.06.723   | 02.55.933
N64 DK's Jungle Parkway | 02:58.264   | 02.49.028   | 02.37.782
N64 Mario Raceway       | 02:14.799   | 02.07.915   | 01.59.053
N64 Sherbet Land        | 02:48.651   | 02.37.784   | 02.28.356
Rainbow Road            | 03:05.895   | 02.59.293   | 02.44.734
SNES Ghost Valley 2     | 01:06.595   | 01.03.752   | 00.58.907
SNES Mario Circuit 3    | 01:38.880   | 01.34.828   | 01.26.659
Toad's Factory          | 02:22.480   | 02.12.784   | 02.05.593
Wario's Gold Mine       | 02:19.583   | 02.14.932   | 02.04.800

Unlockable: Gold-Colored Steering Wheel

If you utilize the steering wheel that comes with the game extensively (or even exclusively) instead of using the Wii controller or a GameCube controller, you'll find a gold-colored steering wheel icon next to your name when you play online.


Hint: Avoiding POWs

Getting attacked with a POW can be a bummer, but if you flick upward your steering wheel or Wii remote, you can avoid it. You will spin around, and you will lose your currently-equipped item, but you won't slow down and will avoid the devastating result of being struck with a POW.


Unlockable: Characters

To unlock the characters listed below, fulfill the requirements listed.

  • Baby Daisy - Earn at least a one star ranking in each 50cc Wii Grand Prix cup races
  • Baby Luigi - Unlock eight Expert Staff ghost data in Time Trial mode
  • Birdo - Defeat 250 people in online racing, or play Time Trial mode on sixteen different courses
  • Bowser Jr. - Earn at least a one star ranking in each 100cc Retro Grand Prix cup races
  • Daisy - Win the 150cc Special Cup
  • Diddy Kong - Win the 50cc Lightning Cup
  • Dry Bones - Win the 100cc Leaf Cup
  • Dry Bowser - Earn at least a one star ranking in each 150cc Wii Grand Prix cups
  • Funky Kong - Unlock four Expert Staff ghost data in Time Trial mode
  • King Boo - Win the 50cc Star Cup
  • Mii (Outfit A) - To play as the Mii associated with your profile, win the 100cc Special Cup
  • Mii (Outfit B) - To play as the Mii associated with your profile in a different outfit, play through and complete all thirty-two time trials
  • Rosalina - Have a Super Mario Galaxy save on your Wii
  • Toadette - Play Time Trial Mode on all thirty-two courses

Addition by FireBlade64

Unlockable: Large Karts

To unlock the large karts listed below, fulfill the requirements listed.

  • Aero Glider - Earn at least a one star ranking in each 150cc Retro Grand Prix races
  • Dragonetti - Win the 150cc Lightning Cup
  • Piranha Prowler - Win the 50cc Special Cup

Addition from mr caspartt

Unlockable: Large Bikes

To unlock the large bikes listed below, fulfill the requirements listed.

  • Phantom - Win the Mirror Leaf Cup
  • Torpedo - Unlock twelve Expert Staff ghost data in Time Trial mode
  • Twinkle Star - Win the 100cc Star Cup

Addition by mr caspartt

Unlockable: Alternate Title Screen

To unlock an alternate title screen that will be shown when the game is started up, win each and every cup available in the game.

Unlockable: Victory Photos

To unlock both victory photos available in the game (which is basically a shot of your Mii with various characters), you have to fulfill two requirements. To unlock the first photo (which is of your Mii with Mario and Peach), earn a trophy in every cup for each class available. To unlock the second photo (which is of your Mii with each racer in the game), win each and every Grand Prix cup available in the game.

Unlockable: Small Karts

To unlock the small karts listed below, fulfill the requirements listed.

  • Blue Falcon - Win the Mirror Lightning Cup
  • Cheep Charger - Earn at least a one star ranking in all 50cc Retro Cup races
  • Rally Romper - In Time Trial mode, unlock the expert staff ghost data record

Unlockable: Small Bikes

To unlock the small bikes listed below, fulfill the requirements listed.

  • Bubble Bike - Win the Mirror Leaf Cup
  • Quacker - Win the 150cc Star Cup

Unlockable: Mirror Class

To unlock the Mirror Class, win all of the available 150cc Cups in the game.

Unlockable: Medium Karts

To unlock the medium karts listed below, fulfill the requirements listed.

  • Royal Racer - Win the 150cc Leaf Cup
  • Turbo Blooper - Win the 50cc Leaf Cup

Unlockable: Medium Bikes

To unlock the medium bikes listed below, fulfill the requirements listed.

  • Dolphin Dasher - Win the Mirror Star Cup
  • Nitrocycle - Attain at least a one star ranking in all 100cc Wii Grand Prix cup races
  • Rapide - Win the 100cc Lightning Cup

Unlockable: Karts on 100cc Cup Races

To unlock the ability to drive karts in 100cc cup races, earn all of the trophies on each 100cc cup race.

Unlockable: Cups

To unlock the cups listed below, fulfill the requirements listed. Keep in mind that the requirements are the same for each CC type on the circuits listed.

  • Leaf Cup - Earn trophies in the Shell Cup and Banana Cup
  • Lightning Cup - Earn a trophy in Leaf Cup
  • Special Cup - Earn a trophy in Star Cup
  • Star Cup - Earn trophies in the Mushroom Cup and Flower Cup

Unlockable: Bikes on 50cc Cup Races

To unlock the ability to drive bikes in 50cc cup races, earn all of the trophies on each 50cc cup race.

FAQs & WALKTHROUGHS


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